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Pharaoh

Classes Summary

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Many new players asks me what is the best class in world of the gods so.. i made this topic to answer his question i owuld say all classes are good here just you should know how to use it in PVP/PVE

 

From knights in shiny armor to skulking stalkers and cunning spellcasters, each class in World of the gods presents unique challenges and gameplay for you to master. What is your calling?

 

Warrior

Tank, Damage

 

Lords of War

For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat. Some protect from the front lines with shields, locking down enemies while allies support the warrior from behind with spell and bow. Others forgo the shield and unleash their rage at the closest threat with a variety of deadly weapons.

Class Information

Warriors equip themselves carefully for combat and engage their enemies head-on, letting attacks glance off their heavy armor. They use diverse combat tactics and a wide variety of weapon types to protect their more vulnerable allies. Warriors must carefully master their rage – the power behind their strongest attacks – in order to maximize their effectiveness in combat.

+Combat Roles

Tank, Damage

+Resources

Health, Rage

+Armor Type

Plate, Shields

+Available Weapons

Daggers, Fist Weapons, Axes, Maces, Swords, Polearms, Staves

Specializations

Warrior talents can improve their already considerable defenses with a shield, increase their deadliness with two-handed weapons, or bolster their savagery while dual-wielding.

Hunter

Damage

 

Inescapable Stalkers

From an early age, the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters. Masters of their environment, they are able to slip like ghosts through the trees and lay traps in the paths of their enemies.

Class Information

Hunters battle their foes at a distance, commanding their pets to attack while they nock their arrows and fire their guns. Though their missile weapons are effective at short and long ranges, hunters are also highly mobile. They can evade or restrain their foes to control the arena of battle.

+Combat Roles

Damage

+Resource Bars

Health, Focus

+Armor Type

Mail

+Available Weapons

Bows, Crossbows, Guns, Polearms

Specializations

Hunter talents primarily strengthen their pets; improve the damage, effectiveness, and duration of their traps; and increase the speed and power of their ranged attacks.

 

Priest

Healer, Damage

 

Invokers of Light and Darkness

Priests are devoted to the spiritual, and express their unwavering faith by serving the people. For millennia they have left behind the confines of their temples and the comfort of their shrines so they can support their allies in war-torn lands. In the midst of terrible conflict, no hero questions the value of the priestly orders.

Class Information

Priests use powerful healing magic to fortify themselves and their allies. They also wield powerful offensive spells from a distance, but can be overwhelmed by enemies due to their physical frailty and minimal armor. Experienced priests carefully balance the use of their offensive powers when tasked with keeping their party alive.

+Combat Roles

Healer, Damage

+Resources

Health, Mana, Insanity

+Armor Type

Cloth

+Available Weapons

Daggers, One-Handed Maces, Staves, Wands

Specializations

Priest talents can strengthen their ability to heal the wounded, endanger their foes with the power of Shadow, or empower themselves and others with protective prayers.        

Shaman

Healer, Damage

 

Adepts of the Elements

Shaman are spiritual guides and practitioners, not of the divine, but of the very elements. Unlike some other mystics, shaman commune with forces that are not strictly benevolent. The elements are chaotic, and left to their own devices, they rage against one another in unending primal fury. It is the call of the shaman to bring balance to this chaos. Acting as moderators among earth, fire, water, and air, shaman summon totems that focus the elements to support the shaman’s allies or punish those who threaten them.

Class Information

During combat, shaman place damaging and controlling totems on the ground to maximize their effectiveness while hindering their enemies. Shaman are versatile enough to battle foes up close or at range, but wise shaman choose their avenue of attack based on their enemies’ strengths and weaknesses.

+Combat Roles

Healer, Damage

+Resources

Health, Mana, Maelstrom

+Armor Type

Mail, Shields

+Available Weapons

Daggers, Fist Weapons, Axes, Maces, Staves

Specializations

Shaman talents can strengthen their ability to heal the wounded, empower their melee attacks with natural force, or call upon blistering elemental spells.

Warlock

Damage

 

Channelers of Forbidden Powers

In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them. At first, they command only the service of imps, but as a warlock’s knowledge grows, seductive succubi, loyal voidwalkers, and horrific felhunters join the dark sorcerer’s ranks to wreak havoc on anyone who stands in their master’s way.

Class Information

Warlocks burn and destroy weakened foes with a combination of crippling illnesses and dark magic. While their demon pets protect and enhance them, warlocks strike at their enemies from a distance. As physically weak spellcasters bereft of heavy armor, cunning warlocks allow their minions to take the brunt of enemy attacks in order to save their own skin.

+Combat Roles

Damage

+Resources

Health, Mana, Soul Shards

+Armor Type

Cloth

+Available Weapons

Daggers, One-Handed Swords, Staves, Wands

Specializations

Warlock talents can improve the damage of their searing magics, increase the potency of their curses and persistent damaging spells, and empower their demonic servants.

Druid

Tank, Healer, Damage

Savage Shapeshifters

Druids harness the vast powers of nature to preserve balance and protect life. With experience, druids can unleash nature’s raw energy against their enemies, raining celestial fury on them from a great distance, binding them with enchanted vines, or ensnaring them in unrelenting cyclones.

Class Information

Druids are versatile combatants, in that they can fulfill nearly every role – healing, tanking, and damage dealing. It’s critical that druids tailor the form they choose to the situation, as each form bears a specific purpose.

+Combat Roles

Tank, Healer, Damage

+Resources

Health, Mana, Rage, Energy, Astral Power

+Armor Type

Leather

+Available Weapons

Daggers, Fist Weapons, Maces, Polearms, Staves

Specializations

Druid talents focus on improving the powers of their natural and animal forms, enhancing their ability to summon forth natural phenomena, or increase the potency of their life-giving healing magic.

Paladin

Tank, Healer, Damage

Paragons of Justice

This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead.

Class Information

Paladins stand directly in front of their enemies, relying on heavy armor and healing in order to survive incoming attacks. Whether with massive shields or crushing two-handed weapons, Paladins are able to keep claws and swords from their weaker fellows – or they use healing magic to ensure that they remain on their feet.

+Combat Roles

Tank, Healer, Damage

+Resources

Health, Mana, Holy Power

+Armor Type

Plate, Shields

+Available Weapons

Axes, Maces, Swords, Polearms

Specializations

Paladin talents increase their ability to heal the wounded, strengthen their capacity to protect their companions, and allow them to deal out vicious damage in the name of justice.

Rogue

Damage

 

Prowling Cutpurses

For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics. Lethal assassins and masters of stealth, they will approach their marks from behind, piercing a vital organ and vanishing into the shadows before the victim hits the ground.

Class Information

Rogues often initiate combat with a surprise attack from the shadows, leading with vicious melee strikes. When in protracted battles, they utilize a successive combination of carefully chosen attacks to soften the enemy up for a killing blow. Rogues must take special care when selecting targets so that their combo attacks are not wasted, and they must be conscious of when to hide or flee if a battle turns against them.

+Combat Roles

Damage

+Resources

Health, Energy, Combo Points

+Armor Type

Leather

+Available Weapons

Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords

Specializations

Rogue talents can strengthen their ability to hide in shadows, kill foes with quick, deadly strikes, and survive in extended slugfests.

Death Knight

Tank, Damage

 

Heralds of Doom

When the Lich King’s control of his death knights was broken, his former champions sought revenge for the horrors committed under his command. After their vengeance was won, the death knights found themselves without a cause and without a home. One by one they trickled into the land of the living in search of a new purpose.

Class Information

Death Knights engage their foes up-close, supplementing swings of their weapons with dark magic that renders enemies vulnerable or damages them with unholy power. They drag foes into one-on-one conflicts, compelling them to focus their attacks away from weaker companions. To prevent their enemies from fleeing their grasp, death knights must remain mindful of the power they call forth from runes, and pace their attacks appropriately.

+Combat Roles

Tank, Damage

+Resources

Health, Runic Power, Runes

+Armor Type

Plate

+Available Weapons

Axes, Maces, Swords, Polearms

Specializations

Death knight talents can bolster their defensive abilities by focusing on their ability to heal themselves, increase their damage and spell attacks, or summon forth minions and diseases by making use of their runes.

Mage

Damage

 

Masters of Time and Space

Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners. To avoid interference with their spellcasting, magi wear only cloth armor, but arcane shields and enchantments give them additional protection. To keep enemies at bay, magi can summon bursts of fire to incinerate distant targets and cause entire areas to erupt, setting groups of foes ablaze.

Class Information

Mages demolish their foes with arcane incantations. Although they wield powerful offensive spells, mages are fragile and lightly armored, making them particularly vulnerable to close-range attacks. Wise mages make careful use of their spells to keep their foes at a distance or hold them in place.

+Combat Roles

Damage

+Resources

Health, Mana

+Armor Type

Cloth

+Available Weapons

Wands, Daggers, One-Handed Swords, Staves

Specializations

Mage talents focus on enhancing individual schools of magic – quick, aggressive Fire spells; efficient, controlling Frost spells and punishing Arcane spells.

 

                                                                                                                      5a78327e4579e_forumtah.gif.e697f50d9d0f41d6eacc4b01a91a37cd.gif    

 

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nice copy-paste from another website, And before making a GUIDE you should learn how to play your own class... Cant believe an 18-19M hunt gets rekt by a 9M Warr :O

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7 hours ago, Pharaoh said:

 

Many new players asks me what is the best class in world of the gods so.. i made this topic to answer his question i owuld say all classes are good here just you should know how to use it in PVP/PVE

 

Obviously that was written by Pharaoh. 

The rest..-copypaste

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On 2/5/2018 at 1:24 PM, Nurma said:

You should change the title since it's misleading. This is a class summary and not a class guide.

Changed.

 

 


 

To not get any issues with Blizzard (since @Pharaoh didn't put a sentence with the content "Copyright Blizzard"), I'll link each thread of Pharaoh's "friend", which Pharaoh combined into one thread. (much work)

 

  1. Warrior (click me)
  2. Hunter (click me)
  3. Priest (click me)
  4. Shaman (click me)
  5. Warlock (click me)
  6. Druid (click me)
  7. Paladin (click me)
  8. Rogue (click me)
  9. Death Knight (click me)
  10. Mage (click me)

 

The strange thing is, @Pharaoh didn't even change the order of Blizzard's order.

 

Since Blizzard already offers such class explanations and nothing has been changed (not a single word) by the topic starter, I'll lock this thread.

 

@Pharaoh: If you want to help with new and innovative stuff, please create your own topics.

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